Roadmap
What's coming next for Tabletop Inventory Manager.
For a list of what's already in the app, see the changelog. Priorities shift based on what players actually use — tell me what matters to you.
Recently Shipped
Promised here, now in the app. Details in the changelog.
- Combat Manager — a full Combat tab: initiative order, turn tracking, per-combatant HP and conditions, encounter difficulty, procedural dungeon maps, treasure rolls. When a player drops to 0 HP the tab tracks their death saves right there. (This one was originally cut as redundant for our table — you asked, it came back, and it grew.) Shipped
- Monster Editor — DMs author full stat blocks in the Content Workshop: actions, traits, legendary actions with cost budgeting, innate spellcasting, carried loot. Monsters drop straight into the Combat Manager. Shipped
- UI themes & accessibility mode — a theme picker plus a dyslexia-friendly reading mode. Additive and reversible: turn it on, turn it off, nothing is forced. Shipped
- Mobile overhaul — fifty-plus dialogs rebuilt on one mobile-friendly shell, so the app is actually usable one-handed at the table. Shipped
- Character respec — rebuild your character without starting over: race, class, background, and features reset while your name, inventory, and gold stay put. In Settings. Shipped
- DM tutorial — dedicated onboarding for Dungeon Masters: claiming the DM seat, the shared vault, pushing shops, downtime, bastions, and loot. Shipped
- Bug-report tool with character context attached — report from inside the app and your character's name, class, level, and inventory summary come along automatically. (Attaching your source list too is still on the list.) Shipped
- Bastion orders & defenders — the D&D 2024 bastion turn loop: issue facility orders (Craft, Empower, Harvest, Recruit, Research, Trade, Maintain), hire defenders, and see each turn's results. Shipped
Coming Next
Active development. Landing in v1.1.x.
- Metamagic at cast-time — Sorcerer modifier pills (Quickened, Twinned, Subtle…) on the spellcast screen, with sorcery-point spend. The data and picks already exist (you can choose Metamagic options at level-up); the cast-time UI to actually apply them is queued. Planned
- Source-push to party — gauge the traffic flow, and if all is well, push the source-matching feature. DMs share their homebrew sources straight to every player's source list, so the whole table runs the same data without anyone copying files. Next
- Need / greed loot rolling — competitive loot rolling on top of the existing first-claim-wins flow. Next
- Visual equipment display — see your gear on a character silhouette. The sheet already tracks slots and equipped items; this surfaces them as a paper-doll view next to the grid. Next
On the Horizon
Bigger ideas, dates pending.
- Unified 5e / 5.5e edition switch — a single toggle for 2014 vs. 2024 rules across exhaustion, crafting, death saves, bastions, and the rest. (First slice shipped: the 2014/2024 master preset in Settings already flips exhaustion and bastion rules.)
- Calendar-Sync expansion — the DM already syncs the in-game date to the party. Next: control over rest and downtime schedules so the whole table moves through time together at the DM's call.
- Reaction reminders on the dice screen — the app prompts you when a reaction-condition trigger fires (Blinded, Restrained, etc.) so you don't forget.
- Bug-report source-list attach — the in-app bug report already attaches your character context; adding your active source list is the missing piece.
- Trade / send-to-party — direct item handoffs to a specific party member, beyond the Shared Vault.
- Markdown homebrew import — paste or upload a markdown brew (Obsidian, Homebrewery, plain notes) and pull the items, spells, and feats into your sources list.
- iOS app — currently installs as a web-app on iPhone (Add to Home Screen). A native iOS build is on the wishlist when hardware lines up.
- Quick Actions bar reorder — drag-to-rearrange your bar (visibility toggles already shipped in v1.0).
- Accessibility improvements — better screen reader and keyboard support across every panel. (The dyslexia-friendly reading mode already shipped; this is the deeper pass.)
The Long Game
The end-game vision — what this app is ultimately for.
- Multi-system data-block engine — D&D 5e is the first content set. The plan is full 5.5e (2024 PHB), then Daggerheart, and eventually a Rule System Editor so the same primitives can build Mouseguard, Call of Cthulhu, or your custom homebrew system. The app is being built so the systems are data, not hard-coded — the editor follows once 5e settles.
Last updated July 2026.
← Changelog
← Back to home