Roadmap
What's coming next for Tabletop Inventory Manager.
For a list of what's already in the app, see the changelog. Priorities shift based on what players actually use — tell me what matters to you.
Coming Next
Active development. Landing in v1.0.x or v1.1.
- Metamagic at cast-time — Sorcerer modifier pills (Quickened, Twinned, Subtle…) on the spellcast screen, with sorcery-point spend. The data and picks already exist; the cast-time UI ships in the v1.0.1 hotfix this week. v1.0.1
- Palletable UI themes — the current sheet was built for readability at the table (a few of my players are dyslexic) — and that constraint shaped the whole look. I'm experimenting with several alternate palettes and density modes so you can pick the one your eyes (and table) like best. Next
- Monsters — a quick way for a DM to put together an enemy statblock using their own custom feats, items, and spells from the Content Workshop. The same primitives already power your characters; this surfaces them for the other side of the screen. Next
- Source-push to party — gauge the traffic flow, and if all is well, push the source-matching feature. DMs share their homebrew sources straight to every player's source list, so the whole table runs the same data without anyone copying files. Next
- DM tutorial — dedicated onboarding for Dungeon Masters: how to start a party, push shops, push loot, share calendar events. Next
- Need / greed loot rolling — competitive loot rolling on top of the existing first-claim-wins flow. Next
- Character respec — rebuild your character without starting over. Planned
On the Horizon
Bigger ideas, dates pending.
- Unified 5e / 5.5e edition switch — a single toggle for 2014 vs. 2024 rules across exhaustion, crafting, death saves, bastions, and the rest.
- Calendar-Sync expansion — the DM already syncs the in-game date to the party. Next: control over rest and downtime schedules so the whole table moves through time together at the DM's call.
- Visual equipment display — see your gear on a character silhouette.
- Bastion defenders, orders, and history — the full D&D 2024 bastion turn loop: hire defenders, issue facility orders, see what happened last week.
- Reaction reminders on the dice screen — the app prompts you when a reaction-condition trigger fires (Blinded, Restrained, etc.) so you don't forget.
- Bug-report tool with character + sources auto-attached — one click and we get the relevant context to fix it fast.
- Trade / send-to-party — direct item handoffs to a specific party member, beyond the Shared Vault.
- Markdown homebrew import — paste or upload a markdown brew (Obsidian, Homebrewery, plain notes) and pull the items, spells, and feats into your sources list.
- iOS app — currently installs as a web-app on iPhone (Add to Home Screen). A native iOS build is on the wishlist when hardware lines up.
- Quick Actions bar reorder — drag-to-rearrange your bar (visibility toggles already shipped in v1.0).
- Combat tracker — initiative order, turn tracking, and condition timers. Originally cut as redundant for our table (we DM with the dice rolling app + party panel) — bringing it back as a community ask. Scope and timeline TBD.
- Accessibility improvements — better screen reader and keyboard support across every panel.
The Long Game
The end-game vision — what this app is ultimately for.
- Multi-system data-block engine — D&D 5e is the first content set. The plan is full 5.5e (2024 PHB), Pathfinder 2e, and a Rule System Editor so the same primitives can build Mouseguard, Call of Cthulhu, or your custom homebrew system. The app is being built so the systems are data, not hard-coded — the editor follows once 5e settles.
- Cross-platform license portability — buy once, use everywhere. Web, Android, iOS, desktop PWA — same character, same premium unlock.
- Worldbuilding & map commissions — adjacent product. If the platform finds its players, the studio (Silocon Games) opens up paid map and worldbuilding commissions through the same account.
Last updated May 2026.
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