Release Notes
Changes!
Version 1.1.0 — The Big Table Update
This one covers everything since launch. The short version: the app got a Combat Manager, a Monster Editor, a mobile overhaul, themes, and a long list of rules fixes. The long version follows.
Combat & DM Tools
- Combat Manager tab — initiative order, turn tracking, per-combatant HP and conditions, encounter difficulty, procedural dungeon maps, and treasure rolls
- Death saves at the table — a player dropping to 0 HP is marked unconscious right in the fight, with death-save pips in the Combat tab (July)
- Monster Editor — build full stat blocks in the Workshop: actions, traits, legendary actions with cost budgeting, innate spellcasting, and carried loot that rolls from your own tables
- 100+ SRD monsters with proper legendary actions, lair actions, and spell lists
- Structured dice pickers — HP formulas and damage entries use a real dice editor instead of free text (June)
Mobile & Dialogs
- Fifty-plus dialogs rebuilt on one mobile-friendly shell — usable one-handed on a phone at the table (June–July)
- Navigation tabs fit on narrow phones — no more horizontal scrolling on 390px screens (July)
- All browser confirmation popups replaced with styled in-app dialogs (July)
Themes & Accessibility
- Theme picker — choose the look that suits your table (July)
- Dyslexia-friendly reading mode — additive and reversible; turn it on, turn it off, nothing is forced (June)
Rules Fixes (the sheet does what the book says)
- Barbarian rage resistances now only apply while actually raging (July)
- Mage Armor correctly sets 13 + DEX instead of stacking wrong (June)
- Reliable Talent applies its minimum roll for level-11 Rogues (June)
- Multiclass requirements check your effective ability scores, not raw base values (June)
- Four SRD conditions no longer apply an auto-fail penalty they never had (July)
- Damage vulnerability can be authored and shows as pills on the sheet (June)
- Ioun Stones equip to the right slot and their passive effects actually activate (May)
Workshop & Homebrew
- Custom races can grant spells with a visual picker (June)
- Custom classes and subclasses grant weapon, armor, tool, skill, and save proficiencies that actually reach the sheet (June)
- Condition creator — author conditions with triggers and effect combinations (June)
- 2014 / 2024 edition toggle — one Settings switch flips exhaustion and bastion rules between editions (June)
- Structured pickers everywhere — known vocabularies (schools, ranges, alignments, languages, CR) are dropdowns now, not text boxes (June)
Quality of Life
- Returning players load straight into their character instead of the new-character wizard (June)
- Replayable help & tour menu — re-run any tutorial module whenever you want (June)
- AC breakdown names its sources — see exactly which item gives which bonus (May)
- Save/load parity — activity logs and active shops survive page reloads (May)
Version 1.0.1 — Character Drawer Push
May 2026
- Added a Character Management Drawer — switch between characters from a visual gallery instead of a buried dropdown
- Fixed a bug that forced anonymous users to sign in to access some features that were not actually premium
Version 1.0.0 — Launch
May 10, 2026 · the first public release
Character & Inventory
- Grid-based inventory with weight tracking, container nesting, and quantity stacks
- Free character sheet — full ability scores, skills, saves, conditions, senses, multiclassing, and resources
- Item info on every grid cell — tap or hover the ℹ icon to see full details
- Stack management — split, combine, and convert items between stackable and non-stackable
Content Workshop
- Workshop is its own tab — author custom races, classes, subclasses, and spells
- Effect Builder opens expanded by default so you can see what's possible
- Custom source files — save, export, and share your homebrew with other players
Spells & Magic
- 343 SRD spells with full mechanical effects
- Spell scrolls and scribing with material component tracking
- Optional rule: enforce component consumption on cast
- Cast on a party ally — Cure Wounds, Bless, and similar spells now target party members directly
Party System
- Live party cards showing HP, AC, initiative, passive perception, and class
- DM-only views — see saving throws and force a saving throw without telegraphing it
- Push loot to the table — DM rolls a loot list, players claim items into their inventory
- Currency splitting — "Grab Share" divides gold/silver evenly across the party
- Push notes, shops, and calendar events — players see and acknowledge each one
- Shared vault for trading items between members
- Optional party password on join
Bastion
- Personal Bastion with PHB 2024 facilities placed on a grid
- Party Bastion — a shared stronghold; every member can place facilities representing their share of the space
Crafting, Downtime & Calendar
- PHB and Xanathar's crafting rulesets, switchable in Settings
- Downtime activities — crafting, training, carousing, gambling, magic-item shopping
- In-game calendar with rests, downtime, and time-triggered events
Edition & House Rules
- 5e (2014) and 5.5e (2024) exhaustion rules, switchable
- Death save persistence — RAW or "persist until stabilize"
- Optional bastion upgrades and homebrew unlock level
AI Image Generation
- Custom item icons generated from description (1 token)
- Character portraits generated from character details (3 tokens)
- 100 free tokens with the $3.99 premium purchase, plus optional token packs
Other
- Journal entries and custom roll tables
- Tutorial system with feature spotlights
- Cross-platform accounts via Firebase — one purchase, web + Android
- Local autosave with manual export/import
- Crash reporting and analytics so issues can be diagnosed quickly
→ Roadmap (what's coming next)
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